success is good. It may be too early to tell. As a concentrated research effort, this work has been under- way only a year. But let me explain how we began. Three years ago, we solved a major problem for a high-rise office building project with a computer. We determined how high it should be built for maximum eco- nomic return. We had clients who wanted to build on a very choice site in downtown Houston. It was to con- tain a home office as well as gen- eral rentable office space. Our client's charge was "Tell us the optimum building size for maxi- mum economic return." The answer was complicated, but possible. We needed data in three areas: business economics, con- struction costs, and the implica- tions of height on the building's efficiency. We were able to formu- late the data and with a com- puter's help, we rapidly calculated the return on investment for build- ings from 15 to 50 stories. Inci- dentally, in this instance, 32 stories was the answer we found. This success encouraged us and we have pursued many other appli- cations. At present we are working with several other approaches which will affect design. The most promising appears to be simu- lation. Models Simulation is the art of model making and testing. A model (or a simulator) is a device which, in some way, can be made to act like a part of the real world. Of course a model can be a dia- gram, a girl in a new fashion, a JANUARY, 1967 cardboard physical replica of a building, or a numerical structure. But all have one purpose to imi- tate something. A computer im- plemented simulator is no differ- ent. Normally we think of models as a physical tangible entity. It's not necessarily so. We can use num- bers as the materials with which to build the model. In the high rise project, we built a model of the economic activity of 35 differ- ent buildings and predicted which would be the most profitable. Now we are trying to build a model of a university to test its growth and functioning over the next 10 years and to see how it would respond to varying design criteria. Our approach is this. When we are asked to develop a master plan for a college or university, we must first establish potential growth and determine how the institution uses its facilities. Precise answers to these two issues require processing enormous quantities of informa- tion. Then we must find ways to "grow" the campus. Each new building causes a department to move. The vacated space is filled by another department and even- tually the effect ricochets through- out the campus. We are now working, assisted by an EFL grant, with Hewes, Holz, and Willard of Cambridge, Massachusetts and Duke Univer- sity to develop a series of programs which will simulate this affect. The programs will show the need for future facilities, help Duke use existing space more effectively, help us determine proper location of new buildings, simulate pedes- trian circulation and eventually simulate the physical evolution of the institution. Of course this is a very ambi- tious effort but there are other applications which are very simple although also very helpful. Perhaps ."-- --- z_. "All I know is that every hour it quits for ten minutes and the cup of coffee disappears." REPRINTED WITH PERMISSION FROM THE WALL STREET JOURNAL