Not too long ago in an article for Fortune Magazine Walter Mc- Quade referred to the "tweedy old profession of architecture". It is a tweedy profession, isn't it? WVe are rich with tradition. There is a sound and sturdy base of history a wealth of cultural heritage which guides our actions, and con- ditions our values. For the most part, this tradition is good, and, paradoxically, one of the deepest traditions among arch- itects is that of questioning the traditional forms of architecture. But while we constantly ques- tion and challenge the traditional forms of architecture, we are slow to challenge our methods of prac- tice. In fact, most architects con- tinue blindly to use out-dated and antiquated techniques of design, management, and production. Nevertheless, I am optimistic. During the last 3 years I have had the good fortune to meet and work with a number of architects at Caudill Rowlett Scott, and in other offices, who are challenging some of these old methods -and in the process have become com- mitted to the half-veiled promise offered by computer technology. Promise of Computers This technology the art and science of processing information - will have the most far reaching consequences on the practice of architects of any contemporary technological development. Those are bold words. And I must admit that there is not yet proof of their accuracy. Indeed, the delight and wonder of working with computers is seductive and has caused many of us who seek this work to overstate our case. But some facts bear us out. In the last 10 years, computers have developed at a tremendous pace. Compared to 10 years ago, com- puters have increased their speed 100 times, they are one-tenth their former size and the cost of compu- tation is one-thousandth that of a decade ago. By one estimate, our capacity to process information is a million times greater than 10 years ago. Presently there are 30,000 computers in the nation worth about eight billion; 1000 times as much strict computational power as 10 years ago. And all indicators point to an increased rate of development. Those are impressive statistics and we can't afford to scoff at them - or say, "That's interesting, but we arc architects, not engineers. This doesn't affect us." It does. Practical Uses Speculation aside, a number of practical applications exist which one might profitably pursue. First, you might use a computer as an arithmetic machine, a calcu- Architecture / Tradition The Computer By CHARLES B. THOMSEN, AIA Caudill Rowlett Scott Architects, Planners, Engineers Houston, Texas lator, or a super adding machine and with it, do some of your ac- counting, cost estimating and engi- neering. You might also build mathematical models of some of your designs and test their func- tioning under various conditions. Secondly, you could use a com- puter as a meter, like the speed- ometer of your car, or a barometer. But you would probably be meter- ing the conditions of your firm, perhaps forecasting your man- power demands, determining the amount of overtime that is being recorded, testing your overhead, or sampling the net profit of an active job. Thirdly, the computer could serve as an electronic filing cabinet which collects, stores, creates, com- bines and retrieves data. Used this way, the computer produces your specifications, deter- mines the properties of building materials, or collects some statistics on the successes and failures of your past practice to guide you around future mistakes in manage- ment. All of these things can be done for you with impressive speed. A medium size computer can make a million additions per second, read 90,000 characters of data per sec- ond from magnetic tape, and out- put 1000 lines of information per second on a highspeed printer. These capabilities will help us as architects to provide better services to our client, to prosper, and at the same time free us of tedium and make our work more enjoyable. Progress in a Year At CRS we are trying all these things, and although we have only begun, I believe the prognosis for THE FLORIDA ARCHITECT