The first of this month's series of articles on the role of the com- puter in architecture seeks to dis- tinguish between architecture as 'the immediate practical process of creating new examples,' and archi- tecture as a scientific process of enquiry into relationships. It is as a tool for the latter that the authors see the most immediate usefulness of the computer. by Welden E. Clark and James J. Souder, AIA* (reprinted with permission from "Architectural and Engineering News," March 1965) *The authors are members of Bolt, Beranek and Newman, Inc. in Los Angeles. Both are registered architects, and both hold architectural degrees from MIT. Mr. Clark is co-director of the BB&N Computer Laboratory. Mr. Souder is former director of a pilot project in computer-aided architectural planning sponsored by AIA and the American Hospital Association. The curiosity of architects about computers has been evident from large attendance at several regional conferences dealing with this new technology. Oddly enough, how- cver, not many architects have in- dicated that they see any but the most pedestrian uses for computers in their work. The responses that arise from these conferences too often are limited to interest in "control over engineering and drafting" and concern with the possibility for "multiplied stupid- ity" in the misuse of powerful tools. Much of the uncertainty can be laid at the feet of those trying to use and to explain these new tools -we are still stumbling along, searching for pathways, and our perspectives are not yet very broad. As more of us learn how to use and describe our tools this prob- lem should diminish. 'Noble art' syndrome There are, however, several easily spotted types of reactions that are evidence of hostility or apathy. One of these says, in essence, "this scientific jazz is probably all right for those dull sorts of projects done by engineers and developers but it has nothing to do with ar- chitecture, and it certainly is not creative." This might be labelled as the noble art syndrome. A second reaction can be phrased as "these marvelous new machines should not be misused for degrading, menial tasks but rather reserved to be used for their lofty purpose by true masters of proven creative ability." This we JANUARY, 1967 Planning Buildings By Com] might call the noble instrument syndrome. The third easily typed reaction goes something like "those mach- ines must be fascinating play- things, with all their flashing lights and gadgets, but it's obvious that no one is able to do a man's work with them." This we will label as the new gimmick syndrome. Clearly, there is no room for informed criticism and thoughtful dispute, and the extreme attitudes paraphrased by the preceding state- ments are not useful criticism. Architecture as we know it, be it a house, a church, a factory, or a townscape, cannot be created from a cookbook or from a computer program. One reason is that the language of our cookbooks and of our computers is not rich enough to describe the essential ingredi- ents. A more important reason, though, is that we do not know enough to be able to describe the complex interactions of the ingre- dients and the variations in desires of the recipients. The most gifted among us can use new and untried materials, or old materials and old forms in new combinations, to achieve re- sults acknowledged as good archi- tecture. Sometimes the principles inherent in these works can be identified and applied broadly to other works-we then speak of a style as Bay Region, or Interna- tional, or Carpenter Gothic. We have not yet found the under- standing and the language that will permit complete rational ex- amination and description of ar- chitectural works and their reasons for being. Will we ever reach this state? If so, it would follow that we could design and instruct com- puters to perform much of what is now done by architects. An art? A science? Are we suggesting that architec- ture is scientific? Not exactly. In casual speech we tend to talk of architecture as a process, a disci- pline, a way of life. This habit leads to confusion between the re- sult and the means. One way to avoid the confusion is to adopt limiting definitions for some of the words we use. Let us use the word architecture to refer to the bricks and steel, the enclos- puter ed and open spaces, the textures and lighting patterns that are the visual context of our human cul- ture. We can allow the definition to cover natural elements as well as man-made ones. But let us not use the word architecture to mean the processes that are performed by architects, or the sensory perceptions and in- tellectual concepts arising from our experiences in that visual context. Instead of using one word to sug- gest at the same time an intellect- ual process, a material object and an emotional experience, let us take pains always to define our relationship to the context. Thus we can talk of the art (or craft, or technology) of architecture as the immediate practical process of cre- ating new examples, and of the more remote science of architec- ture as the process of inquiry into relationships and the development of theories about those relation- ships. Such a distinction between activ- ities enables us to focus on the art of architecture as the process of producing documents for build- ing a church or a laboratory, a school or a memorial, somewhat independent of the uses which so- ciety will make of the building. Likewise we can focus on the sci- ence of architecture whether we are concerned with theories of seis- mic design, psychophysical percep- tions of space, or cultural symbols. Creative process- and wastebasket A part of the folklore of architec- tural education is the idea that each new building is a unique problem. This is generally raised in argu- ments against stock plans and detailed prototype designs, and usually with good reason. The dan- ger in the idea is that it easily be- comes stretched to the notion that the process of planning and design itself is unique to each project. Many objections to the use of computers (and to many of the analytic techniques of engineer- ing) are seemingly based on this fallacious confusion between a pro- cess which is general and a desired solution which may be unique. The consumption of sketch pa- per is tribute to the amount of 5