162 HOME AMUSEMENTS. themselves in equal numbers, in opposite lines, and try to upset their companions: when they are down it is almost impossible for them to rise, owing to their hands being under them. Their clumsy attempts to do so cause the fun of the game. HUNT THE HARE. Tue children all form a circle holding each other’s hands. One called “* The Hare” is left out. She runs several times round the ring, and at last stops, tapping one of the players on the shoulder. The one tapped quits the ring and runs after the ‘“ Hare,” the circle again joining hands. The Hare runs in and out in every direction, passing under the arms of those in the circle until the pursuer catches her, when she becomes “ Hare” herself. Those in the circle must always be friends to the Hare, and help her escape. THE PUZZLE WORD. Onze goes out of the room; and the others agree upon a word, which is to be found out by asking questions, such as, “Does the thing you have named fly?”