GAMES. 159 of ribbon, another is a customer purchasing gloves, a third displays a variety of shawls, and seems to be recommending them to her companions. No word must be spoken, and when the trade is guessed another child leaves the room. TWIRL THE TRENCHER,. A PLATE being laid on the floor, the leader of the game gives each the name of some bird, and all must take care to remember their different names. She then calls one by her assumed name, and tells her to twirl the trencher, which she must set spinning, and at the same time call one of her companions, who must catch the plate before it falls, or forfeit. ° FRENCH BLIND-MAN. {x this game, instead of blindfolding one of the players, his hands are tied behind him, and in that difficult way he must endeavour to catch one of his companions, who must, when caught, submit to the same restraint.