152 HOME AMUSEMENTS. The person who catches the handkerchief must con- tinue the game by throwing it to another. No animal must be named more than once. JERKING STRAWS. A NuMBER of straws or fine splinters of wood are allowed to fall in a heap on the table. The game consists in each of the company removing dexterously one of the straws, without in the least disturbing the others. This is the best done with one of the sticks neatly cut to a point, or a crooked pin placed at the end. She who succeeds in moving one on the foregoing terms, may continue to play until she shakes the heap, when the next tries. Those who gain the most straws win the game. It is common to distinguish one of the sticks by a mark, signifying that it is a king, another a queen, anda third a bishop, the king counting for four, the queen for three, and the bishop two. THE APPRENTICE. ; ‘Sue who begins, must say she apprenticed her son to some trade, and only mention the initial letters of